Spells / Druid / Rip

Rip

Druid· Feral CombatChanged· 6 of 6 ranks changed
Rank 1Learned at level 20Changed
Classic Era
RipRank 1
30 Energy5 yd range
Instant
Requires level 20

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 42 damage over 12 sec. 2 points: 66 damage over 12 sec. 3 points: 90 damage over 12 sec. 4 points: 114 damage over 12 sec. 5 points: 138 damage over 12 sec.

Forever
RipRank 1
30 Energy5 yd range
Instant
Requires level 20

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec.

Rank 2Learned at level 28Changed
Classic Era
RipRank 2
30 Energy5 yd range
Instant
Requires level 28

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 66 damage over 12 sec. 2 points: 108 damage over 12 sec. 3 points: 150 damage over 12 sec. 4 points: 192 damage over 12 sec. 5 points: 234 damage over 12 sec.

Forever
RipRank 2
30 Energy5 yd range
Instant
Requires level 28

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec.

Rank 3Learned at level 36Changed
Classic Era
RipRank 3
30 Energy5 yd range
Instant
Requires level 36

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 90 damage over 12 sec. 2 points: 144 damage over 12 sec. 3 points: 198 damage over 12 sec. 4 points: 252 damage over 12 sec. 5 points: 306 damage over 12 sec.

Forever
RipRank 3
30 Energy5 yd range
Instant
Requires level 36

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 87 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 189 damage over 12 sec. 4 points: 240 damage over 12 sec. 5 points: 291 damage over 12 sec.

Rank 4Learned at level 44Changed
Classic Era
RipRank 4
30 Energy5 yd range
Instant
Requires level 44

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 138 damage over 12 sec. 2 points: 222 damage over 12 sec. 3 points: 306 damage over 12 sec. 4 points: 390 damage over 12 sec. 5 points: 474 damage over 12 sec.

Forever
RipRank 4
30 Energy5 yd range
Instant
Requires level 44

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 124 damage over 12 sec. 2 points: 200 damage over 12 sec. 3 points: 277 damage over 12 sec. 4 points: 353 damage over 12 sec. 5 points: 429 damage over 12 sec.

Rank 5Learned at level 52Changed
Classic Era
RipRank 5
30 Energy5 yd range
Instant
Requires level 52

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 192 damage over 12 sec. 2 points: 312 damage over 12 sec. 3 points: 432 damage over 12 sec. 4 points: 552 damage over 12 sec. 5 points: 672 damage over 12 sec.

Forever
RipRank 5
30 Energy5 yd range
Instant
Requires level 52

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 175 damage over 12 sec. 2 points: 284 damage over 12 sec. 3 points: 394 damage over 12 sec. 4 points: 503 damage over 12 sec. 5 points: 612 damage over 12 sec.

Rank 6Learned at level 60Changed
Classic Era
RipRank 6
30 Energy5 yd range
Instant
Requires level 60

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 270 damage over 12 sec. 2 points: 438 damage over 12 sec. 3 points: 606 damage over 12 sec. 4 points: 774 damage over 12 sec. 5 points: 942 damage over 12 sec.

Forever
RipRank 6
30 Energy5 yd range
Instant
Requires level 60

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.

Tooltip numbers are base values (no spell power), as the game shows them. All Druid abilities ›